Creating a Lava Lamp

This tutorial presents a step by step project for the modeling, shading, lighting and rendering of a realistic lava lamp. The steps should be straightforward for beginners to follow.

This tutorial is written for Maya 2009 or Maya PLE.

This tutorial was written because I like to give something back to the 3D community. I wrote it rather than creating a video tutorial, as is so popular these days, because I have found that many beginners in 3D prefer to use a text to learn from. The pace of a video can often be too fast, and when starting 3D modeling it can be difficult to discern what the key points are - like listening to a new foreign language! It is also useful to have all of the steps in front of you, rather than scrubbing along a film timeline trying to find the part where they said the thing about the tool that did that function. You know what I mean. Anyway, I hope you find the tutorial really useful, and that I find the time to write some more of these in the future.

This tutorial is also available as a document: lavaLamp.pdf

I would really appreciate any feedback that you may have. Please email me at kristina (at) animatedcreations (dot) net

Thank you,
Kristina Sara Johnson

Three button mouse
Maya is designed to be used with a three button mouse. Throughout this tutorial the following abbreviations are used:
LMB = Left mouse button
MMB = Middle mouse button
RMB = Right mouse button

Selection Tools
Located in the top left corner of the Maya window are the selection tools. These are used to move objects, or parts of objects, around in 3D space.

Setting up Maya
Open the Maya program.
In the top left hand corner of the Maya window is a drop down menu list. Select Polygons from the list.

Modeling the base












Modeling the glass bottle middle section



Modeling the top cap





Creating layers for each part of the model
Next, layers will be created for each part of the lava lamp model. The visibility of the layers can be turned on and off, so that each part of the lava lamp can be seen by itself. This will be useful when applying some extra details to parts of the model.




Adding detail to the base





Modeling some blobs




Modeling an electric cord




Modeling a power plug




Setting up a camera



Setting up lights



Creating materials

Metal

Glass


Liquid



Blob

Power cord


Setting up a ground plane



Setting up Shadows

Kristina Sara Johnson